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New resists have FIXED pvp

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  • Registered Member
    • Jul 2002
    EZ_Spyder001

    New resists have FIXED pvp

    The new resist tables have somewhat fixed pvp in my mind.

    Why? Because part of the reason PvP was "broken" in EQ is that you have to spend 95% of your time doing PvE stuff to gear yourself up for PvP. You have 10% of each PvP server that is totally maxed out in the best resist, ac, hp, gear you can find, and those people got that way, not by PvPing, but by PvEing 95% of their time in this game.

    Then the other 90% of the server population sees these monsters who are maxed out in everything and think "if I want to compete, Im gonna have to get some of that type gear, or close to it." So the other 90% of the servers end up PvEing constantly in order to somehow "catch up" so that EVENTUALLY, they can actively PvP.

    With the resists the way they are NOW, if you are looking to PvP, you can do so much earlier in the game. Now, rather than the guy who sat in front of his computer 300 played days being able to kill anyone in PvP, regardless of whether he is a moron in PvP or not, doesnt have quite as much weight as it did before. Now, I THINK, it will come down to tactics, rather than played time. Someone who has played 50 days, and is level 60 with just decent gear, might actually have a chance, if he plays his cards right, against another char who is decked out in the nicest gear.

    I agree that melees are at a disadvantage here. They always have been though. I just wish they would give melees SOME chanelling skills, and put a few more "items" in the game that proc charges of snare/root (maybe shaman made in alchemy or something), and cut down the cost of gate potions by 1/10 of what they are now, and it wouldnt be such a big issue.
  • Registered Member
    • Apr 2001
    EZ_Wiggo

    #2
    Re: New resists have FIXED pvp

    fixed pvp for all but 3 classes, who no longer even are given pvp as an option Edited by: Wiggo at: 9/7/02 3:08:25 am

    Comment

    • Registered Member
      • Dec 2000
      EZ_Dietrich SoulPiercer

      #3
      Hmm...

      Rogue
      Beastlord
      Whats the Third? Warrior vs Caster?

      DS

      Comment

      • Registered Member
        • Nov 2001
        EZ_dougiefresh007

        #4
        !

        no reason to be a pure melle now unless u have 300 mr unbuffed

        Edit: Inappropriate language in sig - Tibis Edited by: TibisHatter at: 9/8/02 9:53:15 am

        Comment

        • Registered Member
          • Sep 2002
          EZ_WilorBaneslayer

          #5
          Re: !

          This guy Spyder sounds like a noob or a troll.

          The fact of the matter is the new resists are not balanced, they are not working "correctly", and they are screwing all melees - Warriors, Monks, and Rogues.

          There are no tactics you can use to make things equal. Only the most inexperienced EBayed caster would not win 100% of the time against a Melee class right now one on one.

          There are only a limited number of great resist items that a Melee can use, of those items most of them require you to have been farming NToV, Ssra, and Vex Thal. And even then you will not be spell immune and one snare is all it takes.

          People point to all the melee items that cast snare or root. To them I say this - item procs are not things you can count on to save your life in PvP. The hardly ever will go off when you need them to. Snare nets require you to be close and to be faster than the caster you are fighting, but most times you won't see the caster until you feel the effect of the first spell

          If you are level 60 and if you have Rampage AA and if you use a massively damaging weapon with a massively damaging Discipline like Mighty Strike, then you might be able to take out that annoying druid that is going to snare you first chance he gets. Resists are worthless.

          Comment

          • Registered Member
            • May 2002
            EZ_Lucas V

            #6
            Re: !

            Things never were easy for rogues, and they're only harder now.
            *salute* to all you Zek rogues out there... you -are- the underdog now -- along with warriors and monks, though they both can use high damage 2handers which gives them at least some advantage.

            This question may have already been asked and answered, but are poisons now also harder to resist? I'd only hope...

            Comment

            • Registered Member
              • Sep 2024
              EZ_Vanayr

              #7
              Re: !

              i need to get off my ass and do some poisons. i gave up at 101 skill when i got sick of them being resisted.

              anyone doing poisons able to tell us anything?

              Comment

              • Registered Member
                • Jul 2002
                EZ_Spyder001

                #8
                Re: !

                The webs that drop dont "Proc", they actually are "right-click", as are pumice stones that take root or snare off of yourself. (You have right-click pumice, stun, root, clinging darkness items which all have charges, and all are easy to get). Therefore, you CAN rely on those to cast, as all you do is right-click on a hotkey. But I agree that the resist changes screw with the warriors, monks, rogues, and beastlords.

                The REASON they screw with the pure melees is because its hard to get a pumice off on yourself if the caster knows what he is doing. Melees have ZERO channeling skill. But casters, conversely, have in the mid 100's and above in melee skill. It takes a single 1pt hit to interrupt someone casting pumice on himself to try and remove a root/snare on himself. So, if a caster knows what to look for, he roots/snares the melee, stays away from the melee while casting damage spells, and then looks for the melee to start casting a pumice, when he sees the pumice start casting, he runs in and whacks him to interrupt, runs back out and starts casting damage spells again.

                I suggest that VI implement 3 changes to help here:

                1. Give the above melee classes a bit of channeling skill (at approx level 50 or so), so that a single hit wont interrupt their casting of pumice every time (or other right-click spells that they can use). The reason I say level 50 is because new melees cant be assumed to know anything about casting a spell, so if you say "BOO" that should interrupt them. But as they age, and use these potions/items, they should gain SOME concentration to get off the spells, thus SOME channeling ability.

                2. Make root and/or snare potions that are made thru Alchemy, and would sell in the 200-300pp range. (This way, most blue server melees wont use these spells unless its an emergency, because the cost is kindof high to use on every blue kill in exp groups, etc. But melees on PvP servers could use them to PvP with when needed).

                3. Reduce the cost of current gate spells, so that they would sell for approx 200-300pp range. This is in keeping with VI's plans to make traveling easier. In PoP they reportedly are going to make it easy to get from place to place, so gating for a melee isnt going to seem like such a big deal when traveling is so much easier anyway. The cost of 200-300pp will keep them from using gates unless really needed. But its much cheaper than the current cost of gate potions that keep 99% of any melees from every buying or using any gate spells.

                Spyder
                Supanube/Trollextraordinare

                Comment

                • Registered Member
                  • Dec 2001
                  EZ_AstaKhaan

                  #9
                  Re: !

                  So after the last patch, which put the resists somewhere inbetween before and after the initial resist patch, you melees still think the resist system is unbalanced?

                  Just curious. What are you asking for? Do you want to go back to the days of being totally immune to all spells (excepting lures/drains etc)?

                  I've already heard my fair share of melees whining and threatening to quit because of this change. If I was a melee I would try to adapt, but I guess I'm not even allowed to say that since im a caster and have nothing to complain about?

                  The fact that I resisted splurt and winged death (at 160mr) wouldn't be a pointer that this resist change goes both ways would it?

                  For those who havent tested this out extensively, heres a hint... the 'magic' boundary where roots/snares etc stop landing consistently is 150mr. With full resist gear that level is not out of reach. You dont need Ssra gear to get it.

                  Comment

                  • Registered Member
                    • Apr 2001
                    EZ_Aerimus Shadowborn

                    #10
                    Re: !

                    That may be true at 50-60 but its not quite as true at lower levels.

                    Comment

                    • Registered Member
                      • Dec 2001
                      EZ_AstaKhaan

                      #11
                      Re: !

                      Agreed Aerimus.

                      However, I'm afraid that is something people are going to have to live with, because Verant are not going to sit down and make a scalable resist system that works on all level ranges. As much as I would love for them to do it, I cant see them spending energy on a change that will 99% only affect pvp servers. They threw us a bone with this resist change, dont expect anything more in another year.

                      Besides, low lvl pvp is totally broken thanks to twinks in full bd/kael armor running rampant with souldefilers etc. There would be no way to compensate for every situation unless they went in and hardcoded required levels on every single piece of equipment first.

                      Back to my question in my last post... you melees, do you still think the resist system is totally unbalanced? What lvl are you and how high can you get your mr (selfbuffed)?

                      Comment

                      • Registered Member
                        • Feb 2002
                        EZ_VZ Vixie

                        #12
                        Re: !

                        "Besides, low lvl pvp is totally broken thanks to twinks in full bd/kael armor running rampant with souldefilers etc."

                        I hate to point this out asta but.... we're the only guild on VZ that is giving souldefilers to twinks... if you're fighting a twink with one... you should ask who it is =P Vixie, 60th Assassin of Bristlebane | Vallon Zek Server
                        The Loud lil Defiant rogue that no one wanted
                        "you only beat me cause you got VEX THAL LOOT" is a registered trademark of Vixie inc. cause rogues gotta plan for retirement too y'know

                        Comment

                        • Registered Member
                          • Feb 2001
                          Itzena

                          #13
                          Re: !

                          Vixie made me smile.

                          ObThread: When people are advocating ignoring resists in PvP totally in lieu of +hp gear, it may be a sign that further balancing is needed... Itzena Alhazared, Ronin
                          <u>Vallon Zek</u>Edited by: Itzena at: 9/9/02 12:36:36 pm
                          --
                          Mistress Itzena Alhazared, Ronin Shadowknight of Vallon Zek.
                          Itzena, Fallen paladin of the Forsaken, Defias Brotherhood (Eu).

                          "If it cannot hatch from it's shell, the chick will die without ever truly being born. We are the chick; the world is our egg. If we don't break the world's shell, we will die without truly being born. Smash the world's shell, for the Revolution of the World."

                          Comment

                          • Registered Member
                            • Feb 2002
                            Pickk Pockket999

                            #14
                            Re: !

                            150 is most certainly not the immunity threshold. 150 MR gets you about 87% resistance to snares according to my last batch of tests. I got snared today by an even con when I had 174 MR. Snare is an absolute showstopper. Once you get snared it is game over really. It is extremely hard for a rogue to get 174 MR with no buffs, and even then you will get snared more often than 1/10 by mana free snare items that abound for druids and rangers.

                            Comment

                            • Registered Member
                              • Dec 2001
                              EZ_AstaKhaan

                              #15
                              Re: !

                              So you are saying 87% is not high enough for it to be balanced? You want 100% immunity? Do you have any idea how silly that sounds to me as a caster?

                              With an 87% chance of resisting, a root or blind that has landed on you has an infinitesimal chance of lasting any significant amount of time before breaking. If anything you should be doing /feedback on snare. Snare doesnt break on its own. It can however break if you are dd'ed.

                              And where is your backup to annul you when you get snared? Dont tell me you are running around solo pking. Anyone doing so should expect to die. Edited by: AstaKhaan at: 9/10/02 3:55:56 am

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